I am a PhD student at Simon Fraser University, working with Dr. Diane Gromala at the Pain Studies Lab.

My research mostly focuses on the use of immersive technologies for embodied perspective taking.



  • Servet Ulas, Weina Jin, Xin Tong, Diane Gromala, Chris Shaw, (2017). Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking towards Physical Limitations – Human Computer Interaction International Conference, Vancouver, Canada
  • Weina Jin, Servet Ulas, Xin Tong, Dr. Diane Gromala, Dr. Chris Shaw, (2016). Seeing is Believing: an Embodied Empathy Game that Visualizes the Invisible Suffering of Chronic Pain – IASP 16th World Congress on Pain, Yokohoma, Japan
  • W. Jin, S. Ulaş, D. Gromala, C. Shaw, “Chronic Pain: Gaining Understanding and Empathy through an Interactive System,”Canadian Pain Society Annual Scientific Meeting, CPS 2016, Vancouver, Canada
  • Gromala, D., Tong, X., Shaw, C., Amin, A., Ulas, S., Ramsay, G., “Mobius Floe: an Immersive Virtual Reality Game for Pain Distraction”, SPIE Proceedings, Vol. 9392, San Francisco (2016).
  • W. Jin, X. Tong, S. Ulas, “AS IF: A Game As an Empathy Tool for Experiencing the ActivityLimitations of Chronic Pain Patients,”Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM (2016), 172–175.CHI 2016, San Jose,CA, USA, May 7-12, 2016.  Finalist, Student Game Design Competition.
  • Ulaş, Ekber Servet. “Virtual Environment Design and Storytelling in Video Games.” Metaverse Creativity 4.1 (2014): 75–91.