The Family Skeleton

Adventure game with horror themes, a narrative experience with intricately designed environments. Was responsible for asset implementation, lighting, particles, scripted events and implementation of some mechanics in Unreal Engine 4.

 

Steam Page

All modeling and textures are by Mine Yilmaz Ulas.

Additional Programming by Cedric Neukirchen

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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