uncomment the lines with methods (such as _cam.blur(), _cam.something() ) to see them working.
color tracking is half-way done, will be added later.
package examples { import flash.display.Sprite; import playground.src.video.LiveCamera; public class Webcam extends Sprite { private var _cam:LiveCamera; public function Webcam() { //create an instance of LiveCamera _cam = new LiveCamera(320, 240); //add it to stage addChild(_cam); //blur the video feed - blur amount, blur quality //_cam.blur(4,1); //desaturate the video feed //_cam.noir(); //invert colors in the video feed //_cam.invert(); //use two tones to represent the image from the video feed - dark tone , light tone //_cam.doTwotone(0x44dbb9,0xff9944); //tint the video feed - red, green and blue values 0.0 to 1.0 //_cam.tint(1, .7, .4); } } }
0 Responses
Stay in touch with the conversation, subscribe to the RSS feed for comments on this post.