Skip to content


Posts by: Servet

  1. Navigable Space in Digital Environments (W.I.P.) December 19, 2011

    Posted in Academic, Thesis.

    No comments
  2. Automata Pattern December 11, 2011

    Posted in Cellular Automata, Processing, Programming, sketches.

    No comments
  3. American Gothic – Dexter Season 6 Episode 7 November 14, 2011

    Posted in awesome.

    3 comments
  4. Flash Workshop on 12.11.2011 and 13.11.2011 at BGM November 11, 2011

    Posted in Workshops.

    No comments
  5. The Uncanny Valley and Casual Script Typefaces October 15, 2011

    Posted in Graphic Design, Typography.

    8 comments
  6. Believability, Adaptivity and Performativity: Three Lenses for the Analysis of Interactive Storytelling October 7, 2011

    Posted in Academic, awesome, Game Design.

    No comments
  7. Jeweler’s Loupe + Camera October 4, 2011

    Posted in awesome.

    No comments
  8. Hacking the Analog Stick (out of a game controller) September 18, 2011

    Posted in Interaction, Physical Computing, Tutorial.

    1 comment
  9. The thing about Fallout 3…[Part 2] September 4, 2011

    Posted in Uncategorized.

    No comments
  10. Word Emotion Mapping September 2, 2011

    Posted in Thesis.

    No comments
  11. Character Backgrounds [Part 1] September 2, 2011

    Posted in Game Design.

    No comments
  12. The thing about Fallout 3…[Part 1] September 2, 2011

    Posted in Game Design, Game Review.

    1 comment
  13. amazing sims 3 experiment August 27, 2011

    Posted in awesome, Game Design.

    No comments
  14. sketch August 17, 2011

    Posted in Processing, Programming, sketches.

    No comments
  15. sketch August 17, 2011

    Posted in Processing, Programming, sketches.

    No comments
  16. sketch August 17, 2011

    Posted in Processing, Programming, sketches.

    No comments
  17. Update April 2, 2011

    Posted in Uncategorized.

    No comments
  18. playground library is somewhat usable May 21, 2010

    Posted in Uncategorized.

    No comments
  19. Conway’s Game of Life – Flash BitmapData May 2, 2010

    Posted in Actionscript, Cellular Automata, Programming, sketches.

    7 comments
  20. Necrophilia Variations April 30, 2010

    Posted in Books.

    2 comments
  21. SL expands into RL April 30, 2010

    Posted in Uncategorized.

    No comments
  22. Future of Games Keynote – DICE 2010 April 18, 2010

    Posted in Game Design.

    2 comments
  23. SWFStats April 14, 2010

    Posted in Actionscript, Programming.

    No comments
  24. Internship A-hoy! March 29, 2010

    Posted in Actionscript, Programming, Uncategorized.

    No comments
  25. Mass Effect 2 – stop blinking when I PrtScn! March 20, 2010

    Posted in Game Design.

    No comments